It also allows manual animation of bones and facial features, allowing the user to create movements that don't occur in-game (as in games, nearly all character animation sequences are stored in a set of different movements, and the amount of different animation sequences is limited). SFM can support a wide range of cinematographic effects and techniques such as motion blur, Tyndall effects, Dynamic Lighting, and depth of field. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. SFM allows users to record and edit motion from gameplay or scratch, as well as record a character many times over in the same scene, creating the illusion of multiple entities. The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. The Graph Editor is used for editing motion through creating keyframes which can be used for pose-to-pose animation.jittering, smoothing) can also be applied onto selected motion paths. The Motion Editor is used for motion adjustments over time, such as blending two animations together.The Clip Editor also allows the user to place and arrange sound files and video filters. And with tens of thousands of Source engine assets, from Shreks swamp to Titanfalls (1.99 at Amazon Canada) (Opens in a new window) giant robots, just waiting for their spot in the SFM.
The Source Filmmaker is a tool for animating, editing and rendering 3D animated videos using assets from games which use the Source platform, including sounds, models and backdrops. On June 27, 2012, Valve released a free open beta version of the SFM to the gaming community via its Steam service. The tool, created by Valve, was used to create over 50 animated shorts for its Source games, including Team Fortress 2, the Left 4 Dead series, and Half-Life 2.
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software toolset used for creating animated films, utilizing the Source game engine.